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TN-PROG-GCSE-74691 · v3.-6

Applying JavaScript

GCSE · Programming · JavaScript · Edexcel

Grade

GCSE

Subject

Programming

Topic

JavaScript

Subtopic

Applying JavaScript

Curriculum

Edexcel

Difficulty

Core

Time

30 minutes

Total marks

54

Student name

Teacher name

Date

Learning objectives

  • Recognise applying javascript accurately in programming contexts.
  • Explain the underlying rule of applying javascript in the student's own words.
  • Apply applying javascript to multi-step and unfamiliar problems.
  • Justify a chosen method and identify errors in another student's work.

Skills assessed

  • Fluency and recall
  • Method and setting out
  • Reasoning and justification
  • Problem solving in context
  • Self-assessment

Instructions

  1. Write your name, your teacher's name and the date in the header.
  2. Answer every question in the space provided. Continue on the back if needed.
  3. Show all working — method marks are awarded even when the final answer is wrong.
  4. Aim to finish in about 30 minutes.
  5. Complete the reflection box at the end before you hand the sheet in.

Warm-up

Bloom: Remember · 4 marks

Answer quickly. These check you are ready for the topic.

  1. 1.Circle one fact you already know about applying javascript.

    [1]
  2. 2.State one fact you already know about applying javascript.

    [1]
  3. 3.State one fact you already know about applying javascript.

    [1]
  4. 4.State one fact you already know about applying javascript.

    [1]

Recall

Bloom: Remember · 4 marks

Complete from memory. No calculator, no notes.

  1. 1.Define the key term used in applying javascript described here: item 1.

    [1]
  2. 2.Complete the key term used in applying javascript described here: item 2.

    [1]
  3. 3.Define the key term used in applying javascript described here: item 3.

    [1]
  4. 4.List the key term used in applying javascript described here: item 4.

    [1]

FreeMathWorksheet · TN-PROG-GCSE-74691 · v3.-6

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Page 1 of 4

FreeMathWorksheet · GCSE Programming

Applying JavaScript

Basic Practice

Bloom: Understand · 5 marks

Work through each item. Show the step you used.

  1. 1.Identify part 1 using the rule for applying javascript.

    [1]
  2. 2.Identify part 2 using the rule for applying javascript.

    [1]
  3. 3.Match part 3 using the rule for applying javascript.

    [1]
  4. 4.Match part 4 using the rule for applying javascript.

    [1]
  5. 5.Complete part 5 using the rule for applying javascript.

    [1]

Guided Practice

Bloom: Understand · 8 marks

The first step is given. Finish the reasoning.

  1. 1.Using the first step given, finish part 1. Step 1 has been started for you.

    [2]
  2. 2.Complete the method for part 2. Step 1 has been started for you.

    [2]
  3. 3.Complete the method for part 3. Step 1 has been started for you.

    [2]
  4. 4.Continue the working for part 4. Step 1 has been started for you.

    [2]

FreeMathWorksheet · TN-PROG-GCSE-74691 · v3.-6

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 2 of 4

FreeMathWorksheet · GCSE Programming

Applying JavaScript

Independent Practice

Bloom: Apply · 10 marks

No scaffolding. Set out your full method.

  1. 1.Work out fully part 1 on applying javascript without help.

    [2]
  2. 2.Determine part 2 on applying javascript without help.

    [2]
  3. 3.Determine part 3 on applying javascript without help.

    [2]
  4. 4.Calculate part 4 on applying javascript without help.

    [2]
  5. 5.Solve part 5 on applying javascript without help.

    [2]

Challenge Questions

Bloom: Analyse · 9 marks

Harder items. Attempt every one, even partially.

  1. 1.Deduce the statement in part 1 about applying javascript.

    [3]
  2. 2.Find and justify the statement in part 2 about applying javascript.

    [3]
  3. 3.Deduce the statement in part 3 about applying javascript.

    [3]

FreeMathWorksheet · TN-PROG-GCSE-74691 · v3.-6

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

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FreeMathWorksheet · GCSE Programming

Applying JavaScript

Real-life Application

Bloom: Apply · 6 marks

Use the skill in context. State units in your answer.

  1. 1.In context, work out a real programming situation that depends on applying javascript.

    [3]
  2. 2.In context, work out a real programming situation that depends on applying javascript.

    [3]

Critical Thinking

Bloom: Evaluate · 8 marks

Explain your reasoning in full sentences.

  1. 1.Explain why a student's method for applying javascript is or is not efficient.

    [4]
  2. 2.Evaluate whether a student's method for applying javascript is or is not efficient.

    [4]

Reflection

Bloom: Create · 0 marks

Not marked. Answer honestly — this guides your next worksheet.

  1. 1.Describe how confident you feel with applying javascript and what you will practise next.

    [—]
  2. 2.Reflect on how confident you feel with applying javascript and what you will practise next.

    [—]

FreeMathWorksheet · TN-PROG-GCSE-74691 · v3.-6

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

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