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TN-PROG-GR1-79987 · v1.8

Applying JavaScript

Grade 1 · Programming · JavaScript · National Curriculum (UK)

Grade

Grade 1

Subject

Programming

Topic

JavaScript

Subtopic

Applying JavaScript

Curriculum

National Curriculum (UK)

Difficulty

Higher

Time

40 minutes

Total marks

21

Student name

Teacher name

Date

Learning objectives

  • Recognise applying javascript accurately in programming contexts.
  • Explain the underlying rule of applying javascript in the student's own words.
  • Apply applying javascript to multi-step and unfamiliar problems.
  • Justify a chosen method and identify errors in another student's work.

Skills assessed

  • Fluency and recall
  • Method and setting out
  • Reasoning and justification
  • Problem solving in context
  • Self-assessment

Instructions

  1. Write your name, your teacher's name and the date in the header.
  2. Answer every question in the space provided. Continue on the back if needed.
  3. Show all working — method marks are awarded even when the final answer is wrong.
  4. Aim to finish in about 40 minutes.
  5. Complete the reflection box at the end before you hand the sheet in.

Warm-up

Bloom: Remember · 4 marks

Answer quickly. These check you are ready for the topic.

  1. 1.Circle one fact you already know about applying javascript.

    [1]
  2. 2.State one fact you already know about applying javascript.

    [1]
  3. 3.State one fact you already know about applying javascript.

    [1]
  4. 4.Name one fact you already know about applying javascript.

    [1]

Recall

Bloom: Remember · 4 marks

Complete from memory. No calculator, no notes.

  1. 1.Label the key term used in applying javascript described here: item 1.

    [1]
  2. 2.Define the key term used in applying javascript described here: item 2.

    [1]
  3. 3.Label the key term used in applying javascript described here: item 3.

    [1]
  4. 4.Complete the key term used in applying javascript described here: item 4.

    [1]

FreeMathWorksheet · TN-PROG-GR1-79987 · v1.8

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 1 of 3

FreeMathWorksheet · Grade 1 Programming

Applying JavaScript

Basic Practice

Bloom: Understand · 5 marks

Work through each item. Show the step you used.

  1. 1.Identify part 1 using the rule for applying javascript.

    [1]
  2. 2.Match part 2 using the rule for applying javascript.

    [1]
  3. 3.Complete part 3 using the rule for applying javascript.

    [1]
  4. 4.Match part 4 using the rule for applying javascript.

    [1]
  5. 5.Identify part 5 using the rule for applying javascript.

    [1]

Guided Practice

Bloom: Understand · 8 marks

The first step is given. Finish the reasoning.

  1. 1.Continue the working for part 1. Step 1 has been started for you.

    [2]
  2. 2.Complete the method for part 2. Step 1 has been started for you.

    [2]
  3. 3.Continue the working for part 3. Step 1 has been started for you.

    [2]
  4. 4.Using the first step given, finish part 4. Step 1 has been started for you.

    [2]

FreeMathWorksheet · TN-PROG-GR1-79987 · v1.8

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 2 of 3

FreeMathWorksheet · Grade 1 Programming

Applying JavaScript

Reflection

Bloom: Create · 0 marks

Not marked. Answer honestly — this guides your next worksheet.

  1. 1.Reflect on how confident you feel with applying javascript and what you will practise next.

    [—]
  2. 2.Record how confident you feel with applying javascript and what you will practise next.

    [—]

FreeMathWorksheet · TN-PROG-GR1-79987 · v1.8

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 3 of 3