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TN-PROG-GR6-39132 · v3.-1

Introduction to JavaScript

Grade 6 · Programming · JavaScript · AQA

Grade

Grade 6

Subject

Programming

Topic

JavaScript

Subtopic

Introduction to JavaScript

Curriculum

AQA

Difficulty

Foundation

Time

10 minutes

Total marks

37

Student name

Teacher name

Date

Learning objectives

  • Recognise introduction to javascript accurately in programming contexts.
  • Explain the underlying rule of introduction to javascript in the student's own words.
  • Apply introduction to javascript to multi-step and unfamiliar problems.
  • Justify a chosen method and identify errors in another student's work.

Skills assessed

  • Fluency and recall
  • Method and setting out
  • Reasoning and justification
  • Problem solving in context
  • Self-assessment

Instructions

  1. Write your name, your teacher's name and the date in the header.
  2. Answer every question in the space provided. Continue on the back if needed.
  3. Show all working — method marks are awarded even when the final answer is wrong.
  4. Aim to finish in about 10 minutes.
  5. Complete the reflection box at the end before you hand the sheet in.

Warm-up

Bloom: Remember · 2 marks

Answer quickly. These check you are ready for the topic.

  1. 1.Write down one fact you already know about introduction to javascript.

    [1]
  2. 2.Write down one fact you already know about introduction to javascript.

    [1]

Recall

Bloom: Remember · 2 marks

Complete from memory. No calculator, no notes.

  1. 1.List the key term used in introduction to javascript described here: item 1.

    [1]
  2. 2.Complete the key term used in introduction to javascript described here: item 2.

    [1]

FreeMathWorksheet · TN-PROG-GR6-39132 · v3.-1

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 1 of 4

FreeMathWorksheet · Grade 6 Programming

Introduction to JavaScript

Basic Practice

Bloom: Understand · 3 marks

Work through each item. Show the step you used.

  1. 1.Complete part 1 using the rule for introduction to javascript.

    [1]
  2. 2.Match part 2 using the rule for introduction to javascript.

    [1]
  3. 3.Match part 3 using the rule for introduction to javascript.

    [1]

Guided Practice

Bloom: Understand · 4 marks

The first step is given. Finish the reasoning.

  1. 1.Using the first step given, finish part 1. Step 1 has been started for you.

    [2]
  2. 2.Complete the method for part 2. Step 1 has been started for you.

    [2]

Independent Practice

Bloom: Apply · 6 marks

No scaffolding. Set out your full method.

  1. 1.Determine part 1 on introduction to javascript without help.

    [2]
  2. 2.Calculate part 2 on introduction to javascript without help.

    [2]
  3. 3.Calculate part 3 on introduction to javascript without help.

    [2]

FreeMathWorksheet · TN-PROG-GR6-39132 · v3.-1

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 2 of 4

FreeMathWorksheet · Grade 6 Programming

Introduction to JavaScript

Challenge Questions

Bloom: Analyse · 6 marks

Harder items. Attempt every one, even partially.

  1. 1.Deduce the statement in part 1 about introduction to javascript.

    [3]
  2. 2.Show that the statement in part 2 about introduction to javascript.

    [3]

Real-life Application

Bloom: Apply · 6 marks

Use the skill in context. State units in your answer.

  1. 1.Apply a real programming situation that depends on introduction to javascript.

    [3]
  2. 2.In context, work out a real programming situation that depends on introduction to javascript.

    [3]

Critical Thinking

Bloom: Evaluate · 8 marks

Explain your reasoning in full sentences.

  1. 1.Explain why a student's method for introduction to javascript is or is not efficient.

    [4]
  2. 2.Evaluate whether a student's method for introduction to javascript is or is not efficient.

    [4]

FreeMathWorksheet · TN-PROG-GR6-39132 · v3.-1

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 3 of 4

FreeMathWorksheet · Grade 6 Programming

Introduction to JavaScript

Reflection

Bloom: Create · 0 marks

Not marked. Answer honestly — this guides your next worksheet.

  1. 1.Record how confident you feel with introduction to javascript and what you will practise next.

    [—]
  2. 2.Record how confident you feel with introduction to javascript and what you will practise next.

    [—]

FreeMathWorksheet · TN-PROG-GR6-39132 · v3.-1

© 2026 FreeMathWorksheet. Licensed for classroom and home use. Redistribution or resale is not permitted.

Page 4 of 4