Programming
Programming as a complete field of study: every domain, strand, unit, chapter, topic, subtopic, concept and micro-concept mapped as one connected graph.
Entity profile
Every node stores the same attribute set, which is why the hierarchy can grow without new templates.
Subject
Depth 0 in the graph
programming
232,571
1,248 topics · 37,440 concepts · 187,200 micro-concepts
Domains
Every domain below is a full entity with its own skills, objectives, misconceptions and resource set.
Python
Python is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
JavaScript
JavaScript is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Scratch
Scratch is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Computational Thinking
Computational Thinking is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Skills and learning objectives
Skills hang off the entity; objectives hang off the skill; activities and assessment hang off the objective.
Identify programming
RememberIdentify programming accurately in a familiar context.
Activities — Modelled example on the board · Paired talk task · Mini whiteboard check
Assessment — Exit ticket of four short items
Identify programming independently in an unfamiliar context.
Activities — Independent worksheet · Card sort · Concept-check quiz
Assessment — Marked worksheet with a marking scheme
Explain programming
UnderstandExplain programming accurately in a familiar context.
Activities — Modelled example on the board · Paired talk task · Mini whiteboard check
Assessment — Exit ticket of four short items
Explain programming independently in an unfamiliar context.
Activities — Independent worksheet · Card sort · Concept-check quiz
Assessment — Marked worksheet with a marking scheme
Explain the reasoning behind programming using correct vocabulary.
Activities — Talk-through with a partner · Write a model answer · AI Tutor Socratic session
Assessment — Extended written response, levelled
Calculate programming
ApplyCalculate programming accurately in a familiar context.
Activities — Modelled example on the board · Paired talk task · Mini whiteboard check
Assessment — Exit ticket of four short items
Calculate programming independently in an unfamiliar context.
Activities — Independent worksheet · Card sort · Concept-check quiz
Assessment — Marked worksheet with a marking scheme
Compare programming
AnalyseCompare programming accurately in a familiar context.
Activities — Modelled example on the board · Paired talk task · Mini whiteboard check
Assessment — Exit ticket of four short items
Compare programming independently in an unfamiliar context.
Activities — Independent worksheet · Card sort · Concept-check quiz
Assessment — Marked worksheet with a marking scheme
Explain the reasoning behind programming using correct vocabulary.
Activities — Talk-through with a partner · Write a model answer · AI Tutor Socratic session
Assessment — Extended written response, levelled
Semantic relationships
Prerequisite and related edges are what make this a graph rather than a menu.
Entry point — nothing in this branch is required first.
Misconceptions
Stored on the entity so worksheets, quizzes and lesson plans all target the same known errors.
Confident students rush programming and skip the checking step.
Correction — Build in an estimate-before-solve routine so an unreasonable answer stands out.
Learners over-generalise a special case of programming to every situation.
Correction — Present a deliberate non-example and ask why the rule fails.
Curriculum alignment
Curricula, boards and countries are data — adding one never changes the architecture.
CAM-640.1
Mapped statement covering Programming.
NAT-380.2
Mapped statement covering Programming.
What comes next
Curriculum order is an edge in the graph, so every entity knows the step that follows it.
Python
Python is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
JavaScript
JavaScript is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Scratch
Scratch is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Computational Thinking
Computational Thinking is a major domain within Programming, grouping the strands that share the same underlying ideas and methods.
Difficulty ladder
The same entity, six levels of demand — easy through to olympiad and exam level.
Scaffolded first attempt with worked support.
Standard curriculum demand, unscaffolded.
Multi-step questions and unfamiliar contexts.
Stretch tasks that need reasoning, not recall.
Competition-style problems built on the same idea.
Board-styled questions with mark schemes.
Learning intent
Not every visitor wants the same thing. Each intent routes to the resource that actually does that job.
Audience views
Programming in Grade 2, surfaced differently for each reader.
AI Tutor context chain
Open the tutor from here and it already knows where you are — this is the sequence it recommends.
- 01Prerequisite lessonFoundations of Programming
- 02Video explanationProgramming modelled end to end
- 03Interactive practiceAnswer on screen with instant checking
- 04QuizTen graded items with hints
- 05FlashcardsRetrieval on a 14-day schedule
- 06Common mistakesThe misconceptions stored on this node
- 07Harder worksheetSame concept, exam-level demand
- 08Past paper questionsBoard questions on this concept
- 09Mock testTimed, marked, with feedback
- 10Book a tutorOne-to-one on exactly this gap
Free Programming resources
Every format below is a free, standalone page generated from this entity — 53 of them, all interlinked.
- Free Programming lessons
- Free Programming lesson plans
- Free Programming explanations
- Free Programming worked examples
- Free Programming real life examples
- Free Programming common mistakes
- Free Programming video lessons
- Free Programming worksheets
- Free Programming printable worksheets
- Free Programming interactive worksheets
- Free Programming homework worksheets
- Free Programming revision worksheets
- Free Programming word problems
- Free Programming practice tests
- Free Programming flashcards
- Free Programming study notes
- Free Programming revision notes
- Free Programming cheat sheets
- Free Programming formula sheets
- Free Programming mind maps
- Free Programming vocabulary lists
- Free Programming quizzes
- Free Programming timed quizzes
- Free Programming adaptive quizzes
- Free Programming mcqs
- Free Programming true or false questions
- Free Programming fill in the blanks
- Free Programming matching exercises
- Free Programming short questions
- Free Programming long questions
- Free Programming question banks
- Free Programming exam questions
- Free Programming past paper questions
- Free Programming solved past papers
- Free Programming mock exams
- Free Programming activities
- Free Programming stem activities
- Free Programming experiments
- Free Programming games
- Free Programming projects
- Free Programming case studies
- Free Programming homework
- Free Programming assignments
- Free Programming reading comprehension
- Free Programming writing prompts
- Free Programming spelling practice
- Free Programming grammar practice
- Free Programming teacher guides
- Free Programming parent guides
- Free Programming ai tutor sessions
- Free Programming practice sessions
- Free Programming progress trackers
- Free Programming printables
Connected resources
30 resource types are generated for Programming automatically — the graph never produces an entity without them.
Concept Explanation
The idea itself, explained from first principles.
Lesson
A taught sequence with modelling and checks for understanding.
Real Life Examples
Where the idea shows up outside school.
Common Mistakes
The misconceptions and how to correct them.
AI Tutor
Socratic one-to-one practice on this exact idea.
Quiz
Graded retrieval with hints and explanations.
Question Bank
Every question filtered to this entity.
MCQs
Multiple choice items with distractor analysis.
True or False
Fast misconception checks.
Fill in the Blanks
Cloze items for vocabulary and method.
Matching
Pair terms, models and definitions.
Short Questions
One to three mark responses.
Long Questions
Extended responses with method marks.
Exam Questions
Board-styled questions and command words.
Past Papers
Authentic papers filtered to this entity.
Solved Papers
Full worked solutions and examiner notes.
Frequently asked
- What sits underneath Programming in the knowledge graph?
- 4 domains, 23 strands, 104 units, 312 chapters, 1,248 topics, 6,240 subtopics, 37,440 concepts and 187,200 micro-concepts — every one of them carrying its own worksheets, quizzes, flashcards, lesson plans and AI tutoring.
- What should a learner already know before Programming?
- This entity sits at the start of its chain, so there are no prerequisites inside this branch.
- Which grades is Programming taught in?
- Typically Grade 2, Grade 3, Grade 4, though every resource can be regenerated for any grade in the platform.
Work through Programming one-to-one with a tutor who can see exactly where the gap is.
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