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Subject · Knowledge Graph

Programming

Programming as a complete field of study: every domain, strand, unit, chapter, topic, subtopic, concept and micro-concept mapped as one connected graph.

Entity profile

Every node stores the same attribute set, which is why the hierarchy can grow without new templates.

Entity type

Subject

Depth 0 in the graph

Graph ID

programming

Grades
Grade 2Grade 3Grade 4
Beneath this node

232,571

1,248 topics · 37,440 concepts · 187,200 micro-concepts

Domains

Every domain below is a full entity with its own skills, objectives, misconceptions and resource set.

Skills and learning objectives

Skills hang off the entity; objectives hang off the skill; activities and assessment hang off the objective.

Identify programming

Remember
  • Identify programming accurately in a familiar context.

    Activities — Modelled example on the board · Paired talk task · Mini whiteboard check

    Assessment — Exit ticket of four short items

  • Identify programming independently in an unfamiliar context.

    Activities — Independent worksheet · Card sort · Concept-check quiz

    Assessment — Marked worksheet with a marking scheme

Explain programming

Understand
  • Explain programming accurately in a familiar context.

    Activities — Modelled example on the board · Paired talk task · Mini whiteboard check

    Assessment — Exit ticket of four short items

  • Explain programming independently in an unfamiliar context.

    Activities — Independent worksheet · Card sort · Concept-check quiz

    Assessment — Marked worksheet with a marking scheme

  • Explain the reasoning behind programming using correct vocabulary.

    Activities — Talk-through with a partner · Write a model answer · AI Tutor Socratic session

    Assessment — Extended written response, levelled

Calculate programming

Apply
  • Calculate programming accurately in a familiar context.

    Activities — Modelled example on the board · Paired talk task · Mini whiteboard check

    Assessment — Exit ticket of four short items

  • Calculate programming independently in an unfamiliar context.

    Activities — Independent worksheet · Card sort · Concept-check quiz

    Assessment — Marked worksheet with a marking scheme

Compare programming

Analyse
  • Compare programming accurately in a familiar context.

    Activities — Modelled example on the board · Paired talk task · Mini whiteboard check

    Assessment — Exit ticket of four short items

  • Compare programming independently in an unfamiliar context.

    Activities — Independent worksheet · Card sort · Concept-check quiz

    Assessment — Marked worksheet with a marking scheme

  • Explain the reasoning behind programming using correct vocabulary.

    Activities — Talk-through with a partner · Write a model answer · AI Tutor Socratic session

    Assessment — Extended written response, levelled

Semantic relationships

Prerequisite and related edges are what make this a graph rather than a menu.

Prerequisites

Entry point — nothing in this branch is required first.

Related entities

    Misconceptions

    Stored on the entity so worksheets, quizzes and lesson plans all target the same known errors.

    Misconception

    Confident students rush programming and skip the checking step.

    Correction — Build in an estimate-before-solve routine so an unreasonable answer stands out.

    Misconception

    Learners over-generalise a special case of programming to every situation.

    Correction — Present a deliberate non-example and ask why the rule fails.

    Curriculum alignment

    Curricula, boards and countries are data — adding one never changes the architecture.

    cambridge

    CAM-640.1

    Mapped statement covering Programming.

    national-curriculum

    NAT-380.2

    Mapped statement covering Programming.

    What comes next

    Curriculum order is an edge in the graph, so every entity knows the step that follows it.

    Difficulty ladder

    The same entity, six levels of demand — easy through to olympiad and exam level.

    Learning intent

    Not every visitor wants the same thing. Each intent routes to the resource that actually does that job.

    Audience views

    Programming in Grade 2, surfaced differently for each reader.

    AI Tutor context chain

    Open the tutor from here and it already knows where you are — this is the sequence it recommends.

    Free Programming resources

    Every format below is a free, standalone page generated from this entity — 53 of them, all interlinked.

    Connected resources

    30 resource types are generated for Programming automatically — the graph never produces an entity without them.

    Frequently asked

    What sits underneath Programming in the knowledge graph?
    4 domains, 23 strands, 104 units, 312 chapters, 1,248 topics, 6,240 subtopics, 37,440 concepts and 187,200 micro-concepts — every one of them carrying its own worksheets, quizzes, flashcards, lesson plans and AI tutoring.
    What should a learner already know before Programming?
    This entity sits at the start of its chain, so there are no prerequisites inside this branch.
    Which grades is Programming taught in?
    Typically Grade 2, Grade 3, Grade 4, though every resource can be regenerated for any grade in the platform.
    Tutoring

    Work through Programming one-to-one with a tutor who can see exactly where the gap is.

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