Problem-Based Lesson
TN-LP-PROG-GR1-69604 · v1.0
Applying Data Structures
Grade 1 · Programming · Scratch and Data Structures · Data Structures · International Baccalaureate
Grade
Grade 1
Subject
Programming
Unit
Scratch and Data Structures
Topic
Data Structures
Subtopic
Applying Data Structures
Curriculum
International Baccalaureate
Duration
60 minutes
Difficulty
Higher
Teacher name
Class
Date
Learning objectives
- Recognise and define applying data structures accurately.
- Explain the underlying rule of applying data structures in your own words.
- Apply applying data structures to routine and unfamiliar programming problems.
- Justify a chosen method and spot errors in another student's work.
Success criteria
- I can state what applying data structures means without notes.
- I can complete a worked example with correct setting out.
- I can solve an unfamiliar question and explain my reasoning.
Prerequisite knowledge
- · Vocabulary from earlier in Data Structures.
- · The immediately preceding subtopic in Scratch and Data Structures.
- · Number, notation and recording conventions for Grade 1.
Key vocabulary
Applying Data Structures · Data Structures · Scratch and Data Structures · Method · Justify · Evidence
Materials
- · Applying Data Structures worksheet — one per student
- · Mini-whiteboards and pens
- · Exit ticket slips
- · Working-wall vocabulary cards
Technology
- · Projector or interactive display
- · Slide outline (PowerPoint export)
- · Optional: student devices for the interactive worksheet
- · Low-tech alternative: printed model examples
Preparation checklist
- Print the student worksheet and the exit ticket
- Load the slide outline and the hook
- Prepare the three differentiation packs
- Set out practical or manipulative equipment
- Have the answer key to hand for live marking
Standards alignment
- · International Baccalaureate — Programming Grade 1: Data Structures strand
- · Scratch and Data Structures unit outcome: apply applying data structures accurately
- · Assessment objective: reason, justify and communicate in programming