Lab Lesson
TN-LP-PROG-GR10-35640 · v3.5
Introduction to Scratch
Grade 10 · Programming · Scratch and Data Structures · Scratch · Cambridge (CAIE)
Grade
Grade 10
Subject
Programming
Unit
Scratch and Data Structures
Topic
Scratch
Subtopic
Introduction to Scratch
Curriculum
Cambridge (CAIE)
Duration
60 minutes
Difficulty
Core
Teacher name
Class
Date
Learning objectives
- Recognise and define introduction to scratch accurately.
- Explain the underlying rule of introduction to scratch in your own words.
- Apply introduction to scratch to routine and unfamiliar programming problems.
- Justify a chosen method and spot errors in another student's work.
Success criteria
- I can state what introduction to scratch means without notes.
- I can complete a worked example with correct setting out.
- I can solve an unfamiliar question and explain my reasoning.
Prerequisite knowledge
- · Vocabulary from earlier in Scratch.
- · The immediately preceding subtopic in Scratch and Data Structures.
- · Number, notation and recording conventions for Grade 10.
Key vocabulary
Introduction to Scratch · Scratch · Scratch and Data Structures · Method · Justify · Evidence
Materials
- · Introduction to Scratch worksheet — one per student
- · Mini-whiteboards and pens
- · Exit ticket slips
- · Working-wall vocabulary cards
Technology
- · Projector or interactive display
- · Slide outline (PowerPoint export)
- · Optional: student devices for the interactive worksheet
- · Low-tech alternative: printed model examples
Preparation checklist
- Print the student worksheet and the exit ticket
- Load the slide outline and the hook
- Prepare the three differentiation packs
- Set out practical or manipulative equipment
- Have the answer key to hand for live marking
Standards alignment
- · Cambridge (CAIE) — Programming Grade 10: Scratch strand
- · Scratch and Data Structures unit outcome: apply introduction to scratch accurately
- · Assessment objective: reason, justify and communicate in programming