Semester Plan
TN-LP-PROG-GR2-19642 · v1.5
Core Rules of Scratch
Grade 2 · Programming · Scratch and Data Structures · Scratch · AQA
Grade
Grade 2
Subject
Programming
Unit
Scratch and Data Structures
Topic
Scratch
Subtopic
Core Rules of Scratch
Curriculum
AQA
Duration
2700 minutes
Difficulty
Mixed
Teacher name
Class
Date
Learning objectives
- Recognise and define core rules of scratch accurately.
- Explain the underlying rule of core rules of scratch in your own words.
- Apply core rules of scratch to routine and unfamiliar programming problems.
- Justify a chosen method and spot errors in another student's work.
Success criteria
- I can state what core rules of scratch means without notes.
- I can complete a worked example with correct setting out.
- I can solve an unfamiliar question and explain my reasoning.
Prerequisite knowledge
- · Vocabulary from earlier in Scratch.
- · The immediately preceding subtopic in Scratch and Data Structures.
- · Number, notation and recording conventions for Grade 2.
Key vocabulary
Core Rules of Scratch · Scratch · Scratch and Data Structures · Method · Justify · Evidence
Materials
- · Core Rules of Scratch worksheet — one per student
- · Mini-whiteboards and pens
- · Exit ticket slips
- · Working-wall vocabulary cards
Technology
- · Projector or interactive display
- · Slide outline (PowerPoint export)
- · Optional: student devices for the interactive worksheet
- · Low-tech alternative: printed model examples
Preparation checklist
- Print the student worksheet and the exit ticket
- Load the slide outline and the hook
- Prepare the three differentiation packs
- Set out practical or manipulative equipment
- Have the answer key to hand for live marking
Standards alignment
- · AQA — Programming Grade 2: Scratch strand
- · Scratch and Data Structures unit outcome: apply core rules of scratch accurately
- · Assessment objective: reason, justify and communicate in programming