Remote Learning Lesson
TN-LP-PROG-PRE-17194 · v1.9
Applying Data Structures
Preschool · Programming · Scratch and Data Structures · Data Structures · International Baccalaureate
Grade
Preschool
Subject
Programming
Unit
Scratch and Data Structures
Topic
Data Structures
Subtopic
Applying Data Structures
Curriculum
International Baccalaureate
Duration
40 minutes
Difficulty
Core
Teacher name
Class
Date
Learning objectives
- Recognise and define applying data structures accurately.
- Explain the underlying rule of applying data structures in your own words.
- Apply applying data structures to routine and unfamiliar programming problems.
- Justify a chosen method and spot errors in another student's work.
Success criteria
- I can state what applying data structures means without notes.
- I can complete a worked example with correct setting out.
- I can solve an unfamiliar question and explain my reasoning.
Prerequisite knowledge
- · Vocabulary from earlier in Data Structures.
- · The immediately preceding subtopic in Scratch and Data Structures.
- · Number, notation and recording conventions for Preschool.
Key vocabulary
Applying Data Structures · Data Structures · Scratch and Data Structures · Method · Justify · Evidence
Materials
- · Applying Data Structures worksheet — one per student
- · Mini-whiteboards and pens
- · Exit ticket slips
- · Working-wall vocabulary cards
Technology
- · Projector or interactive display
- · Slide outline (PowerPoint export)
- · Optional: student devices for the interactive worksheet
- · Low-tech alternative: printed model examples
Preparation checklist
- Print the student worksheet and the exit ticket
- Load the slide outline and the hook
- Prepare the three differentiation packs
- Set out practical or manipulative equipment
- Have the answer key to hand for live marking
Standards alignment
- · International Baccalaureate — Programming Preschool: Data Structures strand
- · Scratch and Data Structures unit outcome: apply applying data structures accurately
- · Assessment objective: reason, justify and communicate in programming