Full Practice
TN-PROG-GR11-17572 · v1.-6
Applying Scratch
Grade 11 · Programming · Scratch · AQA
Grade
Grade 11
Subject
Programming
Topic
Scratch
Subtopic
Applying Scratch
Curriculum
AQA
Difficulty
Mixed
Time
50 minutes
Total marks
64
Student name
Teacher name
Date
Learning objectives
- Recognise applying scratch accurately in programming contexts.
- Explain the underlying rule of applying scratch in the student's own words.
- Apply applying scratch to multi-step and unfamiliar problems.
- Justify a chosen method and identify errors in another student's work.
Skills assessed
- Fluency and recall
- Method and setting out
- Reasoning and justification
- Problem solving in context
- Self-assessment
Instructions
- Write your name, your teacher's name and the date in the header.
- Answer every question in the space provided. Continue on the back if needed.
- Show all working — method marks are awarded even when the final answer is wrong.
- Aim to finish in about 50 minutes.
- Complete the reflection box at the end before you hand the sheet in.
Warm-up
Bloom: Remember · 5 marks
Answer quickly. These check you are ready for the topic.
1.Circle one fact you already know about applying scratch.
[1]2.State one fact you already know about applying scratch.
[1]3.State one fact you already know about applying scratch.
[1]4.State one fact you already know about applying scratch.
[1]5.State one fact you already know about applying scratch.
[1]