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Free Grade 2 Promises Experiments

Free Grade 2 experiments for Promises. Method, apparatus, safety and expected results. Promises is a unit of teaching within Asynchronous JavaScript, usually two to four weeks of lessons with one assessment point.

Price

Free

Difficulty

Higher

Estimated time

25 min

Total marks

30

Learning objectives

Every objective is checkable, and each one maps to an activity and an assessment.

  • RememberIdentify promises

    Identify promises accurately in a familiar context.

    Assessed by: Exit ticket of four short items

  • RememberIdentify promises

    Identify promises independently in an unfamiliar context.

    Assessed by: Marked worksheet with a marking scheme

  • UnderstandExplain promises

    Explain promises accurately in a familiar context.

    Assessed by: Exit ticket of four short items

  • UnderstandExplain promises

    Explain promises independently in an unfamiliar context.

    Assessed by: Marked worksheet with a marking scheme

  • EvaluateExplain promises

    Explain the reasoning behind promises using correct vocabulary.

    Assessed by: Extended written response, levelled

  • ApplyCalculate promises

    Calculate promises accurately in a familiar context.

    Assessed by: Exit ticket of four short items

  • ApplyCalculate promises

    Calculate promises independently in an unfamiliar context.

    Assessed by: Marked worksheet with a marking scheme

  • AnalyseCompare promises

    Compare promises accurately in a familiar context.

    Assessed by: Exit ticket of four short items

  • AnalyseCompare promises

    Compare promises independently in an unfamiliar context.

    Assessed by: Marked worksheet with a marking scheme

  • EvaluateCompare promises

    Explain the reasoning behind promises using correct vocabulary.

    Assessed by: Extended written response, levelled

Prerequisites

Close these gaps first — each has its own free lesson, worksheet and quiz.

Core explanation

Unit definition used across every free resource for this entity.

Promises is a unit of teaching within Asynchronous JavaScript, usually two to four weeks of lessons with one assessment point.

This experiments sequences the idea from recognition through understanding and application to reasoning and mastery, so a learner can start anywhere on the ladder.

Worked examples

Worked example 1

Apply Promises in a routine context.

  1. Read the problem and name what Promises is being used for.
  2. Set out the method exactly as modelled in the lesson.
  3. Complete the calculation or reasoning step by step.
  4. Check the answer against an estimate or the original condition.
Worked example 2

Apply Promises in a multi-step context.

  1. Read the problem and name what Promises is being used for.
  2. Set out the method exactly as modelled in the lesson.
  3. Complete the calculation or reasoning step by step.
  4. Check the answer against an estimate or the original condition.
Worked example 3

Apply Promises in a unfamiliar context.

  1. Read the problem and name what Promises is being used for.
  2. Set out the method exactly as modelled in the lesson.
  3. Complete the calculation or reasoning step by step.
  4. Check the answer against an estimate or the original condition.

Interactive practice

Free, no account required — answer on screen or print it.

Common mistakes

The misconceptions stored on this entity, with the correction to give.

  • Confident students rush promises and skip the checking step.

    Correction: Build in an estimate-before-solve routine so an unreasonable answer stands out.

  • Learners over-generalise a special case of promises to every situation.

    Correction: Present a deliberate non-example and ask why the rule fails.

Teacher tips

  • · Model Promises once in full before releasing any independent practice.
  • · Use the misconception list below as your live marking checklist.
  • · Exit ticket: three items, one from each difficulty band.

Parent tips

  • · Ask your child to explain Promises back to you in their own words.
  • · Two short sessions beat one long one — ten minutes is plenty.
  • · If they stall, drop to the prerequisite below rather than repeating the same question.

Real-life applications

  • · Promises in everyday measurement, money and time.
  • · Promises inside later unit work in programming.
  • · Promises in exam questions that hide the method inside a story.

Assessment objectives

How mastery is evidenced, and which standards it maps to.

COMMON-CORE COM-613.1 — Mapped statement covering Promises.OCR OCR-874.2 — Mapped statement covering Promises.

Every free resource for Promises

One concept, one ecosystem — all of it free.

Goes deeper

The entities below this one, each with the same complete free resource set.

Sibling concepts

Related concepts

Lateral links, including across subjects.

Next topics

All free formats for this concept

Every kind below is a real page, generated from this entity.

Frequently asked

Is this Grade 2 Promises experiments really free?
Yes. Every experiments on FreeMathWorksheet is free to use, print and share — no account, no paywall and no watermark.
What should a learner already know before this?
Start with The DOM. Each one has its own free lesson, worksheet and quiz.
How is the experiments sequenced?
Recognition first, then understanding, application, reasoning and finally mastery — the same ladder used across every free resource on the platform.
What comes next after Promises?
Move on to async and await, Fetch API, Language Basics, Control Flow, which build directly on this idea.

Related resources

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